Posts Tagged ‘progress’

Progress

Just a small update to let everyone know I’m still working feverishly on Archaos’s server. It’s looking pretty good at the moment, and the server currently features:

Creating games
Joining and leaving games
Creating and moving pieces on the board
Extensive move validation (bounds checking, path checking, engagement checking etc)
A customisable turn/phase system (this has been an absolute pain [...]