December 23, 2009 - Belated excuses
It’s been a very busy year for me, mainly due to my commitments at work (let me assure you this won’t be a long winded entry which eventually leads to ‘so thanks for your support but I quit’!) and as such the big project that I’m sure 99% of visitors to this site are waiting for is still under slow methodical planning and development.
It’s dawned on me that I’ve been very secretive even about the name of the project, so I think at the very least I owe you guys that – so here it is!
I think this is slightly more pleasing than ‘Chaos Enhanced Enhanced’!
I’d also like to talk about the plans regarding its launch and features, because I’m taking quite a different approach to the norm. Early on in the planning I wanted to make sure Archaos could be playable by as many people on as many different formats as possible. The general idea I had was that I’d write the game in haXe and then generate the various sets of code for servers and clients from that one source, and ‘et voila’ I’d have a cross-platform game. Since then, I’ve spent a lot of time at work playing with various web-based JSON APIs, and I’ve watched some fantastic projects appear (such as node.js, Persevere and CouchDB) and realised that, in fact, Archaos’s core could live on the web as a data-based API.
As I said before, I’ll also be making the server and client source available (though the server source will likely need a closed development phase after launch so I can work out bugs, security issues and exploits before I make it available to all) so anyone with a Linux box can host their own server – though I’m not quite sure why anyone would want to do this at the moment, as a server will handle many hundreds, or possibly thousands of concurrent games with ease, and take care of matchmaking, login and so on. In fact this area of development will probably result in the separation of the login/matchmaking master server from the core gameplay servers.
So, to summarise:
- My current work focus has shifted away from a unified client/server architecture, and my time is now being devoted to creating a robust HTTP-based server for Archaos.
- In tandem to the server work I’ll have to develop a client for testing purposes, and so the first client may be a simple HTML/JS or Flash visual interface.
- Once these are at a satisfactory level, I will announce a beta period to work out bugs, and then shortly after that I will release full API documentation for the Archaos server (which will have its own snappy name, already got a few ideas) and allow interested parties to get the ball rolling on their own clients.
- Finally, I’ll finish and release my own client for Flash, and hopefully soon after for iPhone.
As you can probably tell, I’m fantastically excited by this whole project; indeed I can’t see why this hasn’t been done before – though no doubt it has, and I’ve just not looked hard enough… I’d love to hear your opinions on all of this – and I’d also love to find out if other people have attempted something similar!
Edit: Looks like someone has thought of this – in fact pretty much verbatim! http://web.archive.org/web/20031129175919/http://www.openchaos.org/