December 10, 2012 - Why am I here, and what is my purpose?

In the beginning there was nothing, which exploded. Immediately the laws of physics ensured that everything would work the way it does. Without physics, the universe wouldn’t exist and we wouldn’t be able to ask the question. From the physics that cause the stars to shine and eventually die came chemistry. Every element of every molecule in every compound in the universe came from a dying star. The abundance of elements and the laws of chemistry resulted in biology – life. For billions of years physics, chemistry and biology interacted, resulting in all of the people you have known, all the pets you’ve owned, all of the birds you’ve heard sing, and all of the insects you’ve unwittingly stood on.

You’re here because physics, chemistry and biology have been at work shaping energy and matter for 13.75 billion years, and will continue to do so long after you are gone. Your purpose is to enjoy your short waking moment in time, to learn and to explore, and to recognise that you are part of a magnificently ancient, complex and purposeless universe that has produced you with your own complexity and consciousness, and given you the ability to comprehend your place in it and choose your own purpose.

December 4, 2012 - Chaos font

With the aid of @andy_herbert, Pentacom’s online bitmap font maker and CR8 Software’s Type Light, I’ve managed to create a crisp OpenType version of the font from the original Chaos, with a few tweaks and the addition of a (nearly) full latin and eastern European character set.

Pardon my Polish…

I’m not sure yet whether or not this font will go into Archaos however I’m happy to provide the font free for all to use as they wish – though giving Julian Gollop credit for the design of the original font would be encouraged, naturally.

Anyway, you may download the font below.

[download id=”2″]

December 1, 2012 - Spells!

Question is, can you name them all?

Above are 51 spell icons rendered in glorious colour, and in no particular order. The borders are colour coded to help identify their type and use, though when implemented into the game, they will also come with a name, description and stats where necessary.

The alpha now has (nearly) full combat and movement, so the next step will be adding the spell phase. With a bit of luck this should happen in the next day or two, after which a very nearly full game can be played.