These are changes meant for a dream-version of Chaos that I've always wanted to see. I have compiled an extensive list of ideas for people willing to expand on this incredible game. It's true that some ideas - or the very excess of ideas - will put people off, or accuse me of overcomplicating what is a very simple and elegant game. My only reply to that is that by doing this, I feel I can extend the life, or add more to the strategy of this game. I am not happy with Julian Gollop's current game (Laser Squad Nemesis) as I feel it's vastly oversimplified, and isn't really fun to play after a few games. I like being able to configure and alter things, and to do it in a game adds a lot for me, and I'm sure many others. The randomness (or the chaos ;)) and flexibility of a game is its deciding factor.
The ultimate aim of this document is to turn Chaos into a hybrid of mainly Lords of Chaos, mixed with lots of other RPG influences - yet keep the basic simplicity and ease-of-use of the original game. I believe with these changes in place, Chaos would become a hugely addictive and fun game, and if given to the Laser Squad Nemesis community, a major hit. I'm sure people would be willing to pay for a game such as this. I certainly would! :)
Some notes on references in this document:- Any mention of 'balance' refers to the shift between law and chaos.
- Effects which last for a duration are measured like so: If the target has already moved, the next turn will count as their first, if the target has not moved, the current turn will count as their first. This should keep things fair regardless of your wizard's starting slot.
- Chaos+ and Law+ mean double-strength (such as the original Red and Gold dragons being 2 points of chaos and law)
- I have included intermittent ^^^ links to return you to the top of the page.