Posts Tagged ‘server’

Non techies avert your eyes

The server is really starting to take shape now. Turns and phases flow along nicely, and I’ve spent the last few days working on the spellcasting system. If you’ve read the Google Code page on Spells you’ll know that the spells themselves are simply sandboxed Javascript functions. I had thoughts before about writing some kind [...]

Progress

Just a small update to let everyone know I’m still working feverishly on Archaos’s server. It’s looking pretty good at the moment, and the server currently features:

Creating games
Joining and leaving games
Creating and moving pieces on the board
Extensive move validation (bounds checking, path checking, engagement checking etc)
A customisable turn/phase system (this has been an absolute pain [...]

What have I created?

SCENE: DANK LABORATORY FULL OF OLD RUSTING BULBOUS MACHINERY, GLOWING FILAMENTS AND RAIN DRIPPING THROUGH THE OPEN ROOF ONTO THE STONE FLOOR
Lew: (Screaming) “MUHAHAHAHA!! IT’S ALIVE”
Ahem. Yes, I’ve been beavering away over the last few days and I can finally reveal a proper screenshot of some proper code doing something. Unfortunately, I’ve not started on [...]