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	<title>Julian Gollop &#8211; Rotates.org V12</title>
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	<title>Julian Gollop &#8211; Rotates.org V12</title>
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		<title>Julian Gollop has an announcement to make&#8230;</title>
		<link>https://www.rotates.org/2012/11/02/julian-gollop-has-an-announcement-to-make/</link>
					<comments>https://www.rotates.org/2012/11/02/julian-gollop-has-an-announcement-to-make/#comments</comments>
		
		<dc:creator><![CDATA[SEPTiMUS]]></dc:creator>
		<pubDate>Fri, 02 Nov 2012 20:18:10 +0000</pubDate>
				<category><![CDATA[Archaos]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Personal]]></category>
		<category><![CDATA[Plugs]]></category>
		<category><![CDATA[Battle of the Wizards]]></category>
		<category><![CDATA[chaos]]></category>
		<category><![CDATA[Julian Gollop]]></category>
		<category><![CDATA[remake]]></category>
		<guid isPermaLink="false">http://www.rotates.org/?p=274</guid>

					<description><![CDATA[Earlier on I got wind of news that very nearly made my heart stop. OK it&#39;s official! I am working on a sequel/remake to my classic ZX Spectrum game &#39;Chaos&#39; &#8211; for iOS, PC, Mac &#8211; maybe more. &#8212; Julian Gollop (@julian_gollop) November 2, 2012 Yes, Julian Gollop &#8211; creator of the original Chaos, of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Earlier on I got wind of news that very nearly made my heart stop.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">OK it&#39;s official! I am working on a sequel/remake to my classic ZX Spectrum game &#39;Chaos&#39; &#8211; for iOS, PC, Mac &#8211; maybe more.</p>
<p>&mdash; Julian Gollop (@julian_gollop) <a href="https://twitter.com/julian_gollop/status/264373422216314880?ref_src=twsrc%5Etfw">November 2, 2012</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>Yes, <a href="http://www.twitter.com/julian_gollop" target="_blank">Julian Gollop</a> &#8211; creator of the original Chaos, of the original X-Com, and of many other seminal classics, has begun work on his own remake of Chaos using <a href="http://www.unity3d.com" target="_blank">Unity 3D</a> to initially target PC, Mac and iOS. He also stated:</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr"><a href="https://twitter.com/MullinsDaRapper?ref_src=twsrc%5Etfw">@MullinsDaRapper</a> I want to keep combat/movement very close to the original, with some tweeks.</p>
<p>&mdash; Julian Gollop (@julian_gollop) <a href="https://twitter.com/julian_gollop/status/264384106245267456?ref_src=twsrc%5Etfw">November 2, 2012</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>&#8230;which bodes well for it sticking to the original winning formula.</p>
<p>Development on the game has only just begun, and Julian is currently looking for good artists. He has estimated that the game will take around a year to finish, so we&#8217;ll all have to be patient.</p>
<p>I guess the recent massive success of <a href="http://www.xcom.com/enemyunknown/" target="_blank">XCOM: Enemy Unknown</a> has brought Gollop back to the forefront and given him the motivation needed to revisit what has to be in my (and many other people&#8217;s) opinion one of the greatest games of all time.</p>
<p>Julian, if you read this, I wish you all the very best with your remake. Chaos has been crying out to be remade for a modern market, and a market that&#8217;s now clearly in the right place to readily accept a multi-platform turn-based strategy title such as this.</p>
<p>What however does this mean for Archaos? Surely with this title coming out, it makes Archaos obsolete and possibly in danger of legal action as it will directly compete with Julian&#8217;s version on the same platforms?</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr"><a href="https://twitter.com/lewster32?ref_src=twsrc%5Etfw">@lewster32</a> I have no problem with it, don&#39;t worry.</p>
<p>&mdash; Julian Gollop (@julian_gollop) <a href="https://twitter.com/julian_gollop/status/264447744213663745?ref_src=twsrc%5Etfw">November 2, 2012</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>Sometimes it really is worth meeting your heroes.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">274</post-id>	</item>
		<item>
		<title>Belated excuses</title>
		<link>https://www.rotates.org/2009/12/23/belated-excuses/</link>
					<comments>https://www.rotates.org/2009/12/23/belated-excuses/#comments</comments>
		
		<dc:creator><![CDATA[SEPTiMUS]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 21:09:30 +0000</pubDate>
				<category><![CDATA[Archaos]]></category>
		<category><![CDATA[Flash]]></category>
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		<category><![CDATA[Persevere]]></category>
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		<guid isPermaLink="false">http://www.rotates.org/?p=173</guid>

					<description><![CDATA[It&#8217;s been a very busy year for me, mainly due to my commitments at work (let me assure you this won&#8217;t be a long winded entry which eventually leads to &#8216;so thanks for your support but I quit&#8217;!) and as such the big project that I&#8217;m sure 99% of visitors to this site are waiting [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been a very busy year for me, mainly due to my commitments at work (let me assure you this won&#8217;t be a long winded entry which eventually leads to &#8216;so thanks for your support but I quit&#8217;!) and as such the big project that I&#8217;m sure 99% of visitors to this site are waiting for is <em>still</em> under slow methodical planning and development.</p>
<p>It&#8217;s dawned on me that I&#8217;ve been very secretive even about the name of the project, so I think at the very least I owe you guys that &#8211; so here it is!</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-174" title="Archaos 3D logo" src="https://rotates.org/wp-content/uploads/2009/12/archaos-logo-3d.png" alt="Archaos" width="550" height="310" srcset="https://www.rotates.org/wp-content/uploads/2009/12/archaos-logo-3d.png 550w, https://www.rotates.org/wp-content/uploads/2009/12/archaos-logo-3d-300x169.png 300w" sizes="(max-width: 550px) 100vw, 550px" /></p>
<p style="text-align: left;">I think this is slightly more pleasing than &#8216;Chaos Enhanced Enhanced&#8217;!</p>
<p>I&#8217;d also like to talk about the plans regarding its launch and features, because I&#8217;m taking quite a different approach to the norm. Early on in the planning I wanted to make sure Archaos could be playable by as many people on as many different formats as possible. The general idea I had was that I&#8217;d write the game in <a href="http://www.haxe.org/">haXe</a> and then generate the various sets of code for servers and clients from that one source, and &#8216;et voila&#8217; I&#8217;d have a cross-platform game. Since then, I&#8217;ve spent a lot of time at work playing with various web-based JSON APIs, and I&#8217;ve watched some fantastic projects appear (such as <a href="http://nodejs.org">node.js</a>, <a href="http://www.persvr.org">Persevere</a> and <a href="http://couchdb.apache.org">CouchDB</a>) and realised that, in fact, Archaos&#8217;s core could live on the web as a data-based API.</p>
<p>It makes a lot of sense when you think about it &#8211; you have a scalable server with a scalable database, written in Javascript (a language which I simply adore), using <a href="http://json.org">JSON</a> as its end-to-end data format, accessible by anything with a web connection. Being turn-based, it doesn&#8217;t need to rely on any complicated <a href="http://en.wikipedia.org/wiki/Comet_%28programming%29">comet</a> solutions, and (and here&#8217;s the really exciting part) <strong>you can make your own client in whatever language, format or platform you like!</strong></p>
<p>I&#8217;m really big on open source and open web, and so it&#8217;s really exciting for me to think that, although I will still be creating clients in Flash and (with Flash CS4&#8217;s leave) for iPhone, there&#8217;ll also be a well documented API out there that can be used by anyone. You can easily have pure HTML/Javascript clients, text-based clients to run in terminal windows and so on &#8211; and no matter which client you use, you&#8217;ll be able to play Archaos with anyone else.</p>
<p>As I said before, I&#8217;ll also be making the server and client source available (though the server source will likely need a closed development phase after launch so I can work out bugs, security issues and exploits before I make it available to all) so anyone with a Linux box can host their own server &#8211; though I&#8217;m not quite sure why anyone would want to do this at the moment, as a server will handle many hundreds, or possibly thousands of concurrent games with ease, and take care of matchmaking, login and so on. In fact this area of development will probably result in the separation of the login/matchmaking master server from the core gameplay servers.</p>
<p>So, to summarise:</p>
<ul>
<li>My current work focus has shifted away from a unified client/server architecture, and my time is now being devoted to creating a robust HTTP-based server for Archaos.</li>
<li>In tandem to the server work I&#8217;ll have to develop a client for testing purposes, and so the first client may be a simple HTML/JS or Flash visual interface.</li>
<li>Once these are at a satisfactory level, I will announce a beta period to work out bugs, and then shortly after that I will release full API documentation for the Archaos server (which will have its own snappy name, already got a few ideas) and allow interested parties to get the ball rolling on their own clients.</li>
<li>Finally, I&#8217;ll finish and release my own client for Flash, and hopefully soon after for iPhone.</li>
</ul>
<p>As you can probably tell, I&#8217;m fantastically excited by this whole project; indeed I can&#8217;t see why this hasn&#8217;t been done before &#8211; though no doubt it has, and I&#8217;ve just not looked hard enough&#8230; I&#8217;d love to hear your opinions on all of this &#8211; and I&#8217;d also love to find out if other people have attempted something similar!</p>
<p><strong>Edit: </strong>Looks like someone has thought of this &#8211; in fact pretty much verbatim! <a href="http://web.archive.org/web/20031129175919/http://www.openchaos.org/">http://web.archive.org/web/20031129175919/http://www.openchaos.org/</a></p>
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