The server is really starting to take shape now. Turns and phases flow along nicely, and I’ve spent the last few days working on the spellcasting system. If you’ve read the Google Code page on Spells you’ll know that the spells themselves are simply sandboxed Javascript functions. I had thoughts before about writing some kind [...]
Tags:
actions,
board,
chaos,
code,
function,
Javascript,
JSON,
mechanics,
piece,
schema,
server,
spell No Comments |
Read the rest of this entry »
Just a small update to let everyone know I’m still working feverishly on Archaos’s server. It’s looking pretty good at the moment, and the server currently features:
Creating games
Joining and leaving games
Creating and moving pieces on the board
Extensive move validation (bounds checking, path checking, engagement checking etc)
A customisable turn/phase system (this has been an absolute pain [...]
I’ve started fleshing out the wiki on Archaos’s Google Code page – certainly worth a look if you’ve any technical interest in the project. Take a look and let me know your thoughts – I’ll be adding more content to the wiki as I sort out through my stacks of notes.
Posted on December 23, 2009, 9:09 pm, by SEPTiMUS, under
Archaos,
Flash,
Javascript,
News,
Persevere,
Personal,
Projects.
It’s been a very busy year for me, mainly due to my commitments at work (let me assure you this won’t be a long winded entry which eventually leads to ’so thanks for your support but I quit’!) and as such the big project that I’m sure 99% of visitors to this site are waiting [...]
Tags:
API,
Archaos,
Battle of the Wizards,
Comet,
Cross Platform,
Game,
Gooey Blob,
Haxe,
iPhone,
Js,
JSON,
Julian Gollop,
Launch,
Open Source,
Open Web,
RESTful,
Scalable Database,
Scalable Server,
Strategy,
Web based 4 Comments |
Read the rest of this entry »