Archive for the ‘Webdev’ Category

Progress

Just a small update to let everyone know I’m still working feverishly on Archaos’s server. It’s looking pretty good at the moment, and the server currently features: Creating games Joining and leaving games Creating and moving pieces on the board Extensive move validation (bounds checking, path checking, engagement checking etc) A customisable turn/phase system (this [...]

What have I created?

SCENE: DANK LABORATORY FULL OF OLD RUSTING BULBOUS MACHINERY, GLOWING FILAMENTS AND RAIN DRIPPING THROUGH THE OPEN ROOF ONTO THE STONE FLOOR Lew: (Screaming) “MUHAHAHAHA!! IT’S ALIVE” Ahem. Yes, I’ve been beavering away over the last few days and I can finally reveal a proper screenshot of some proper code doing something. Unfortunately, I’ve not [...]

For people with Javascript-shaped eyeballs

I’ve started fleshing out the wiki on Archaos’s Google Code page – certainly worth a look if you’ve any technical interest in the project. Take a look and let me know your thoughts – I’ll be adding more content to the wiki as I sort out through my stacks of notes.

Belated excuses

It’s been a very busy year for me, mainly due to my commitments at work (let me assure you this won’t be a long winded entry which eventually leads to ‘so thanks for your support but I quit’!) and as such the big project that I’m sure 99% of visitors to this site are waiting [...]