Just a small update to let everyone know I’m still working feverishly on Archaos’s server. It’s looking pretty good at the moment, and the server currently features: Creating games Joining and leaving games Creating and moving pieces on the board Extensive move validation (bounds checking, path checking, engagement checking etc) A customisable turn/phase system (this [...]
SCENE: DANK LABORATORY FULL OF OLD RUSTING BULBOUS MACHINERY, GLOWING FILAMENTS AND RAIN DRIPPING THROUGH THE OPEN ROOF ONTO THE STONE FLOOR Lew: (Screaming) “MUHAHAHAHA!! IT’S ALIVE” Ahem. Yes, I’ve been beavering away over the last few days and I can finally reveal a proper screenshot of some proper code doing something. Unfortunately, I’ve not [...]
I’ve started fleshing out the wiki on Archaos’s Google Code page – certainly worth a look if you’ve any technical interest in the project. Take a look and let me know your thoughts – I’ll be adding more content to the wiki as I sort out through my stacks of notes.
Posted on December 23, 2009, 9:09 pm, by SEPTiMUS, under
Archaos,
Flash,
Javascript,
News,
Persevere,
Personal,
Projects.
It’s been a very busy year for me, mainly due to my commitments at work (let me assure you this won’t be a long winded entry which eventually leads to ‘so thanks for your support but I quit’!) and as such the big project that I’m sure 99% of visitors to this site are waiting [...]
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API,
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Battle of the Wizards,
Comet,
Cross Platform,
Game,
Gooey Blob,
Haxe,
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Js,
JSON,
Julian Gollop,
Launch,
Open Source,
Open Web,
RESTful,
Scalable Database,
Scalable Server,
Strategy,
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