Archive for the ‘Archaos’ Category

Still alive

I’ve been exceptionally busy with work, and only had the energy left to play Global Agenda on an evening – I’ve not made any progress with Archaos since the last update but once I’ve gotten this swathe of hard labour out of the way, I’ll be finishing the server, building a basic client and inviting [...]

Chaos Enhanced Enhanced

As another little aside, I’ve hacked in some configuration for Chaos Enhanced. Use the form below to launch a game with your desired settings – though please note that this is an abandoned demo with missing features and bugs!

Number of players:

2
34
56
78

Board width:

Board height:

Starting spell count per player:

Player 1 name:

Player 2 name:

Player 3 name:

Player 4 name:

Player [...]

Full cycle

The Archaos server now validates, processes and outputs a full turn of human interactions. This is a pretty major milestone in the development process, and I’m very happy with the results so far:
{
“turn” : 1,
“phase” : “move”,
“interaction” : “sequence”,
“finished” : true,
“actions” : [
[...]

Non techies avert your eyes

The server is really starting to take shape now. Turns and phases flow along nicely, and I’ve spent the last few days working on the spellcasting system. If you’ve read the Google Code page on Spells you’ll know that the spells themselves are simply sandboxed Javascript functions. I had thoughts before about writing some kind [...]