I’ve been exceptionally busy with work, and only had the energy left to play Global Agenda on an evening – I’ve not made any progress with Archaos since the last update but once I’ve gotten this swathe of hard labour out of the way, I’ll be finishing the server, building a basic client and inviting [...]
As another little aside, I’ve hacked in some configuration for Chaos Enhanced. Use the form below to launch a game with your desired settings – though please note that this is an abandoned demo with missing features and bugs!
Number of players:
2
34
56
78
Board width:
Board height:
Starting spell count per player:
Player 1 name:
Player 2 name:
Player 3 name:
Player 4 name:
Player [...]
The Archaos server now validates, processes and outputs a full turn of human interactions. This is a pretty major milestone in the development process, and I’m very happy with the results so far:
{
“turn” : 1,
“phase” : “move”,
“interaction” : “sequence”,
“finished” : true,
“actions” : [
[...]
Posted on January 10, 2010, 2:43 am, by SEPTiMUS, under
NodeJS,
NodeLog.
As a little bit of an aside to ‘the main project’ , I’ve been getting more familiar with node.js by forking a nice simple IRC bot project on github. At the moment I’ve just got it logging in an mIRC compatible format, and added some missing features to the logging, but in the future I’m [...]