August 8, 2014 - Phaser Isometric plug-in

Recently, as part of my continued work on Archaos (yes, I’m still working on it, never fear!) I put together an isometric (well, axonometric to be a little less precise) renderer for Richard Davey‘s wonderful Phaser HTML5 game development framework. It’s got a nice adjustable axonometric projection helper, a simple and fast physics engine based on Phaser’s own bread-and-butter Arcade Physics, and it’s probably close to production ready. I deliberately kept the system simple, and the API as close to the existing Phaser API as possible to allow for quick adoption, and it plugs in pretty much seamlessly.

You can view the microsite I put together for it here, browse the repo (and maybe even if you feel like it, or spot some of my horrendous and inevitable broken maths, contribute) on GitHub here, view the API docs here, and I’ll also be posting some simple examples to demonstrate the various features shortly. Enjoy!

August 1, 2014 - British Gaming Podcast

I’ve begun appearing on one or two podcasts, the first of which went out on Wednesday. You can watch the full more than 2 hour recording here:

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March 29, 2014 - It’s still alive…

June 11, 2013 - Ignite100 startup funding

Just a quick one today. I’ve registered with F6S for the chance to get some much needed help in bringing Archaos to you lovely people; and I’d very much appreciate your support just by simply following by clicking the button below:

Follow Lewis Lane on f6s

Don’t worry, I don’t want any money, pledges, DNA etc, just a simple show of support – it really will mean a lot to me, as there’s nothing I want more than to get the chance to be able to make games such as Archaos – games which I feel there really is a dearth of in this age of many shallow social and AAA titles alike.

Whether or not you choose to follow me on there, the fact that you’re reading this already shows that I have an audience, and that’s really important. Thank you so much for your support!

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